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2001
the selection week - Moses! what a mountain of projects! but
Judith did a great pre-topology and -selection of all projects.
its strange for T. and o. to "select". we know that EACH project
has ITS idea, intention and love (although some of them don't
look like at all!), but we have to find projects specially related to
what we invited for…BIG SOCIAL GAME. a huge theme, but not an orthodox one…
the next five days are like something else. not time, not space,
but timelapse and spacelapse and decisions. so many decisions!
but Teresa, Judith, omi share a good feeling - we do a good job!
after the sixth day (it wasn't planned biblical) we have them > around
90 projects (no theatre, no cinema, no kitchen, no dance/performance yet).
some of the a.i.r. also made it.. how can we tell it to
the others? we don't like this situation, to say "you made it, you not"
…but actually we have reasons, not problems…
on the third day of our work in Torino Carlo Giuliani got
killed in Genova. we all are shocked! how can you send
a young, unexperienced non-police man as a real police
man with a real gun into a demonstration?? you have
to be really stupid! or you want to change Italy into a police
state. ITALY.INDYMEDIA.ORG/
BIG Social Game gets not another, but one more reason
to be realized. this reason is Italy today.
two days after the war in Genova, Teresa, Judith, Corinne and
omi walk after a long day of looking to another hill of projects
back to the hotel. suddenly they see a huge angry crowd
coming down via Garibaldi: THE SOCIAL FORUM Torino organized it - another
walk against the police arbitrariness in Genova. the same night
there are nearly 100.000 people in Milano and around 50.000 in Rome
on the street. next day we hear that there where marches all around
italy.
we walk with them; old people, young people, all kind of people,
one man wears a little poster on his back saying : I'm a lawyer,
if you had problems too, call me - and his telephonenumber…
we talk about making a contact to the people of the social forum,
maybe there could be a collaboration for the BIG social game.
anyway: how can this "game" be effective and persistent in order
to not become a BIG social joke?
after some agencies presented a concept and some screenshots
for the official BIG website
we'd like to meet the people from BELLISIMO. Fulvio, BIG's
administrator, told us already some month's about them when
we still had to deal with a graphic factory from Turin…
BELLISIMO
did the LABEL magazine,
we like the magazine,
we like the people behind, we like BELLISIMO - we'd like to work
with them, they like to work with us.
they understood right away what the living logo of BIG means,
that it is a contextlogo, not an logologo. but now its nearly august, the
don't-work-nothing-month. BELLISIMO will present the graphical structure
for bigtorino.net by the middle of september. enschahallah. a dopo.
we agree with Corinne on meeting her on the 4th of August in Marseille.
she knows a lot of african artists, curators…we didn't find an african project
for bigguest.net yet, a lot of people we wrote to didn't answer. we will have
a look at Corinnes address book…
meanwhile calc's assistents Valerie and Richard (MIRSAN MIR) did a a
screensaver for BIG. not what we wanted them to do, but what we like to see,
a citymap playground labeldanceflightshow. free download - end of sept.01
>> www.bigguest.net.
all rights surfed.
36Kb
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